MisterTootor M.S., B.S., A.S., A.S.B
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A simple example of a game coded in Swift using the 2D game framework called SpriteKit
This example demonstrates a basic “Tap the Ball” game, where the user must tap a ball that appears at random locations on the screen. Every tap scores a point.
Step 1: Create a new SpriteKit Game project in Xcode
When creating a new project in Xcode:
​
1. Choose Game under iOS
2. Language: Swift
3. Game Technology: SpriteKit
Step 2: Replace the code in GameScene.swift with the following:
import SpriteKit
class GameScene: SKScene {
var ball: SKShapeNode!
var scoreLabel: SKLabelNode!
var score = 0
override func didMove(to view: SKView) {
backgroundColor = .white
scoreLabel = SKLabelNode(text: "Score: 0")
scoreLabel.fontSize = 40
scoreLabel.fontColor = .black
scoreLabel.position = CGPoint(x: frame.midX, y: frame.height - 80)
addChild(scoreLabel)
spawnBall()
}
func spawnBall() {
ball = SKShapeNode(circleOfRadius: 40)
ball.fillColor = .systemBlue
ball.strokeColor = .clear
ball.name = "ball"
ball.position = CGPoint(
x: CGFloat.random(in: 60...(size.width - 60)),
y: CGFloat.random(in: 100...(size.height - 100))
)
addChild(ball)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
let tappedNode = atPoint(location)
if tappedNode.name == "ball" {
score += 1
scoreLabel.text = "Score: \(score)"
ball.removeFromParent()
spawnBall()
}
}
}
Step 3: Run the project in the simulator or on a device
You'll see a blue ball appear randomly on the screen. Each time you tap it, it moves somewhere else and your score increases.